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Pulsipher, Lewis, 1951-
Game design : how to create video and tabletop games, start to finish / Lewis Pulsipher
Jefferson, NC : McFarland & Co., Publishers, c2012
book jacket
Location Call Number Status
 3rd Floor  GV1469.3 .P95 2012    AVAILABLE
Subject(s) Video games -- Design
Computer games -- Design
Physical Description viii, 268 p. : ill. ; 23 cm
Note Includes index
Summary "The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential"--Provided by publisher
Note Includes bibliographical references and index
Contents The Process of Game Design -- How Someone Learns to Design Games -- What Is a Game and What Makes It a Good Game? -- You Must Know Your Audience/Target Market -- Making a Playable Prototype -- How to Work With and Improve the Prototype -- Designing Levels (Stages, Scenarios) for Video (and Tabletop) Games -- Some Specific Video Game Issues and Genres -- Designing Specific Types of Games -- Reference Lists and Resources
NOTE 518086

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