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Griffith, Christopher, 1979-
Real-world Flash game development : how to follow best practices and keep your sanity / Christopher Griffith
2nd ed
Amsterdam ; Boston : Focal Press, c2012
book jacket
Location Call Number Status
 4th Floor  QA76.76.C672 G774 2012    AVAILABLE
Subject(s) Computer games -- Programming
Computer animation
Subject Flash (Computer file)
Physical Description xiii, 418 p. : ill. (some col.) ; 25 cm
Note Includes index
Contents Computer science isn't for everyone -- The best tool for the job -- A plan is worth a thousand aspirin -- //Comments FTW! -- The least you can do versus an architect's approach -- Managing your assets and working with graphics -- Make it move--ActionScript animation -- Turn it up to 11: working with audio -- Put the view back in "video game" -- XML and dynamic content -- Four-letter word: M-A-T-H -- Don't hit me: collision detection techniques -- MixUp--a simple engine -- Bringing it all together: a platformer -- Marble runner: our first mobile game -- Air hockey: a multitouch multiplayer tablet game

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