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Game physics pearls / edited by Gino van den Bergen and Dirk Gregorius
Natick, Mass. : A.K. Peters, c2010
book jacket
Location Call Number Status
 4th Floor  QA76.76.C672 G359 2010    AVAILABLE
Subject(s) Computer games -- Programming
Physics -- Programming
Physical Description xv, 344 p., [8] p. of plates : ill. (some col.) ; 24 cm
Note Includes bibliographical references and index
Contents Mathematical background -- Understanding game physics artifacts -- Broad phase and constraint optimization for Playstation®3 -- SAT in narrow phase and contact-manifold generation -- Smooth mesh contacts with GJK -- Optimized SPH -- Parallelizing particle-based simulation on multiple processors -- Ropes as constraints -- Qaternion-based constraints -- Soft bodies using finite elements -- Particle-based simulation using verlet integration -- Keep yer shirt on -- Layered skin simulation -- Dynamic secondary skin deformations
Alternate Author Bergen, Gino van den
Gregorius, Dirk

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