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Gee, James Paul
Women and gaming : the Sims and 21st century learning / James Paul Gee and Elisabeth R. Hayes
Alternate Title Sims and 21st century learning
1st ed
New York : Palgrave Macmillan, c2010
book jacket
Location Call Number Status
 4th Floor  LB1029.S53 G44 2010    AVAILABLE
Subject(s) Simulation games in education
Video games -- Social aspects
Video games for women
Subject Sims -- Computer games
Physical Description 207 p. : ill. ; 25 cm
Note Includes bibliographical references (p. [187]-201) and index
Contents Introduction : gaming goes beyond gaming -- Video games and twenty-first-century skills : why the sudden worldwide interest in video games and learning? -- The Nickel and dimed challenge : designing new forms of socially conscious play -- A young girl becomes a designer and goes global : succeeding at twenty-first-century skills but not at school -- How passion grows : a retired shut-in goes from making a purple potty to gaining millions of fans -- Passionate affinity groups : a new form of community that works to make people smarter -- A young girl and her vampire stories : how a teenager competes with a best-selling author -- From The Sims to Second Life : a young woman transforms her real life -- What does it all mean? : what women and The Sims have to teach us about what education and learning will look like in the twenty-first-century
Alternate Author Hayes, Elisabeth

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