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Bailey, Michael (Michael John), 1953-
Graphics shaders : theory and practice / Mike Bailey, Steve Cunningham
Wellesley, Mass. : A K Peters, Ltd., c2009
book jacket
Location Call Number Status
 4th Floor  T385 .B3455 2009    AVAILABLE
Subject(s) Computer graphics
Subject OpenGL
Subject(s) Three-dimensional display systems
Physical Description xxvii, 391 p. : ill. (chiefly col.), col. maps ; 25 cm
Note Includes bibliographical references (p. 383-385) and index
Contents The fixed-function graphics pipeline -- Fundamental shader concepts -- Using glman -- The GLSL shader language -- Lighting -- Vertex shaders -- Fragment shaders and surface appearance -- Texture mapping in fragment shaders -- Noise -- Image manipulation with shaders -- Geometry shader concepts and examples -- The OpenGL API -- Using shaders for scientific visualization -- Serious fun
Alternate Author Cunningham, Steve, 1942-

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